eliza - she/her

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277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
wibblywobblygenderywendery
rnyfh

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in this house we stan dionysus!

forgotaboutdrea

#Hermes: he’s dead Dionysus you don’t actually have to do this #Dionysus [polishing his giant wooden dildo]: I made a PROMISE (x)

oldsongrenewed

This is the also the myth of the creation of the dildo. And in some versions of the myth, Prosymnus’ soul was so overjoyed, that he was transferred to Elysium. That’s right, Dionysus rode Prosymnus’ pseudo-dick so good that he was moved to the Blessed AfterlifeTM

mikkeneko

dionysus: can’t believe prosymnus died before I could keep my promise to let him bone me
the nymphs: you don’t have to, you know
dionysus, oiling up the world’s first dildo: no I’m gonna

ruby-white-rabbit

Prosymnus’ soul literally ascended

normal-horoscopes

Dionysus: What do you desire as payment brave psychopomp? I will give anything in my power as a god. How about a lyre that plays itself? Or a font of endless wine?

Prosymnus, who has been sweating with barely contained horny for the entire boat ride: 

gaminggazette
gaminggazette

Relation of the K/DA group as a promotional technique with the 5 core concepts of media literacy

As an advertisement, K/DA embodies the five core concepts of media literacy, which help consumers critically analyze and interpret media messages.

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Media messages are constructed:
K/DA represents a carefully crafted media message designed to capture the attention of gamers and K-pop enthusiasts alike. The group's members, Ahri, Kai'Sa, Evelynn, and Akali, are fictional characters brought to life through animations and performances. The music videos, song lyrics, and social media content are all meticulously designed to create a compelling narrative and promote the League of Legends universe.

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Media messages have embedded values and points of view:
K/DA's promotion subtly embeds values and points of view that align with the League of Legends brand. By blending K-pop culture with gaming, it promotes inclusivity, creativity, and the idea of players being part of a larger, exciting virtual world. The virtual group also encourages players to identify with their favorite characters and foster a sense of belonging to the game's community.

Different people experience the same media message differently: K/DA's impact on individuals can vary depending on their cultural background, personal interests, and prior exposure to K-pop or League of Legends. Some may appreciate the blending of gaming and music culture, while others might view it as just a marketing ploy. Media literacy encourages individuals to understand and respect diverse perspectives on media messages.

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Media messages are created for specific purposes:
K/DA's primary purpose is to attract and engage players within the League of Legends community, increase the game's popularity, and promote in-game purchases. By using popular music, vibrant visuals, and a connection to K-pop fandom, Riot Games aims to broaden their audience and deepen player engagement.

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Media messages are influenced by economic and political factors: K/DA's creation and promotion by Riot Games are influenced by economic factors such as profit generation and brand expansion. The virtual group's success impacts the game's monetization and the company's revenue. Furthermore, political factors such as copyright and licensing agreements may also play a role in how the characters and music are utilized.

K/DA serves as a prime example of how media messages are constructed and utilized for specific purposes, often embedded with values and points of view.